Content to create content

The underlying “strategy” to Storyteller Uprising is to create compelling content, and inject that into the media ecosystem, catalyzing interaction, and ideally trusted relationships that facilitate further communication.

It’s why I have a hard time turning down opportunities to develop new assets to stimulate conversation around my ideas and projects.  Today, I went head-to-head with my former storytelling student Ross Reynolds, who’s a KUOW (a local Seattle NPR affiliate) radio host.  It might have been my second breakfast, but I had an inordinate amount of energy as we discussed the ideas around Storyteller Uprising.  You can listen to the full audio (18 minutes) here.

It’s also why I agreed to an invitation to serve as featured editor for the 30th anniversary issue of Arcade Journal (December 8th invitation for the kick off party pictured above left).  I don’t really know anything about design or architecture, but the Pacific Northwest publication wanted a different perspective.  So I decided to take it on and see if I could get at that oft-overused concept (by me especially) of “community” and what it means in the context of design.  I’m really proud of what our gaggle of contributors came up with.  I intend to promote this, along with the book, our Four Peaks show, and the MCDM (we have an awesome new website) generally when I attend the Consumer Electronics Show as a reporter/gadget expert in January.  Part of my charm offensive includes the somewhat self-serving piece, “7 Criteria for Evaluating Graduate Programs.”  And, the book’s next chapter will focus on emergent technologies that might benefit storytellers as we advance further into this “digital age” — perfectly timed to CES.